This year I am doing a Dynasty Fantasy Football League for $25 on Sleeper Fantasy Football. I have never done a Dynasty League but have been intrigued for awhile. Below is the basic description of what a Dynasty League consists of. Basically you are like the GM of your fantasy team, the team you draft is your hard team, and every year we only draft rookies. Still trading, free agents, and waivers. Also allowed is future draft pick trading up to 3 years out. If anyone is interested feel free to look over the roster and scoring. We would like individuals who would be committed to this league for a few years.
Things with League: 10 teams, 4 make playoffs (Third Place gets $25 entry fee back, pot for First and Second place will be split 80/20, Second place receiving $45 ($20 profit) and First place receiving $180 ($155 profit).
No TE and instead added a Flex where TE can be used. Also added WR position. Half-point PPR.
(Unlike traditional redraft leagues, a dynasty fantasy football league has no hard reset. After the first season in a dynasty league, you retain 100% of the players you took in the league's startup draft and carry over all of the players onto your squad into the next year. Dynasty fantasy football leagues work very similarly to managing a real NFL team in that any transaction or move you make will affect your squad for years to come.
The goal of a dynasty league is still very similar to the goal of any traditional fantasy football league (redraft, keeper, etc). Ultimately you want to foster a competitive team and give yourself a chance at winning the league outright once playoff time comes. However, dynasty leagues also have a lot of different factors involved, which makes managing them quite unique and much different from other formats.)
QB, RB, RB, WR, WR, WR, Flex (W. R. T), Flex (W, R, T), K, DEF ... 10 Bench, 3 IR, 3 Taxi Players for First Year in League, Draft Picks 3 years out (can trade future draft picks).
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Passing: 25 yards: 1 point, Passing TD: 4 points, 2-Point Conversion: 2 points ... Interception Thrown: -1 point, QB Sacked: -1 point, Fumble:-2 points
Rushing: 10 Yards: 1 point, Rushing TD: 6 points, 2-Point Conversion: 2 points ... Fumble: -2 points
Receiving: Reception: 0.5 points, 10 Yards: 1 point, Receiving TD: 6 points, 2-Point Conversion: 2 points ... Fumble: -2 points
Kicking: FG Made (0-19 yards, 20-29 yards, 30-39 yards): 3 points, FG Made (40-49 yards): 4 points, FG Made(50+ yards): 5 points, PAT Made: 1 Point ... FG Missed (0-19 yards): -5 points, FG Missed (20-29 yards): -4 points, FG Missed (30-39 yards): -3 points, FG Missed (40-49 yards): -2 points, FG Missed (50+ yards): -1 Point, Missed PAT: -1 point.
Defense: Defense TD: 6 points, Points Allowed 0: 10 points, Points Allowed 1-6: 7 points, Points Allowed: 7-13: 4 points, Points Allowed: 14-20: 1 points, Points Allowed 21-27: 0 points ... Points Allowed 28-34: -1 point, Points Allowed 35+: -4 points.
---Sacks: 1 point, Interceptions: 2 points, Fumble Recovery: 2 points, Safety: 2 points, Forced Fumble: 1 point, Blocked Kick: 2 points, Pass Defended: 0.1 Points
Bonuses: 100-199 yard Rushing Game: 2 points, 200+ yard Rushing Game: 5 points, 100-199 yard Receiving Game: 2 points, 200+ yard Receiving game: 5 Points, 300-399 yard Passing Game: 2 points, 400+ yard Passing Game: 4 points, 100-199 Combined Rushing + Receiving yard Game: 1 point, 200+ Combined Rushing + Receiving Game: 3 points, 25 Pass Completions: 1 point, 20+ Carries 1 point.
---------If Interested, drop your email below and we will be in correspondence. Only have 6 spots left, first come first serve. Thank you and have a wonderful day.
Things with League: 10 teams, 4 make playoffs (Third Place gets $25 entry fee back, pot for First and Second place will be split 80/20, Second place receiving $45 ($20 profit) and First place receiving $180 ($155 profit).
No TE and instead added a Flex where TE can be used. Also added WR position. Half-point PPR.
(Unlike traditional redraft leagues, a dynasty fantasy football league has no hard reset. After the first season in a dynasty league, you retain 100% of the players you took in the league's startup draft and carry over all of the players onto your squad into the next year. Dynasty fantasy football leagues work very similarly to managing a real NFL team in that any transaction or move you make will affect your squad for years to come.
The goal of a dynasty league is still very similar to the goal of any traditional fantasy football league (redraft, keeper, etc). Ultimately you want to foster a competitive team and give yourself a chance at winning the league outright once playoff time comes. However, dynasty leagues also have a lot of different factors involved, which makes managing them quite unique and much different from other formats.)
QB, RB, RB, WR, WR, WR, Flex (W. R. T), Flex (W, R, T), K, DEF ... 10 Bench, 3 IR, 3 Taxi Players for First Year in League, Draft Picks 3 years out (can trade future draft picks).
----------------------
Passing: 25 yards: 1 point, Passing TD: 4 points, 2-Point Conversion: 2 points ... Interception Thrown: -1 point, QB Sacked: -1 point, Fumble:-2 points
Rushing: 10 Yards: 1 point, Rushing TD: 6 points, 2-Point Conversion: 2 points ... Fumble: -2 points
Receiving: Reception: 0.5 points, 10 Yards: 1 point, Receiving TD: 6 points, 2-Point Conversion: 2 points ... Fumble: -2 points
Kicking: FG Made (0-19 yards, 20-29 yards, 30-39 yards): 3 points, FG Made (40-49 yards): 4 points, FG Made(50+ yards): 5 points, PAT Made: 1 Point ... FG Missed (0-19 yards): -5 points, FG Missed (20-29 yards): -4 points, FG Missed (30-39 yards): -3 points, FG Missed (40-49 yards): -2 points, FG Missed (50+ yards): -1 Point, Missed PAT: -1 point.
Defense: Defense TD: 6 points, Points Allowed 0: 10 points, Points Allowed 1-6: 7 points, Points Allowed: 7-13: 4 points, Points Allowed: 14-20: 1 points, Points Allowed 21-27: 0 points ... Points Allowed 28-34: -1 point, Points Allowed 35+: -4 points.
---Sacks: 1 point, Interceptions: 2 points, Fumble Recovery: 2 points, Safety: 2 points, Forced Fumble: 1 point, Blocked Kick: 2 points, Pass Defended: 0.1 Points
Bonuses: 100-199 yard Rushing Game: 2 points, 200+ yard Rushing Game: 5 points, 100-199 yard Receiving Game: 2 points, 200+ yard Receiving game: 5 Points, 300-399 yard Passing Game: 2 points, 400+ yard Passing Game: 4 points, 100-199 Combined Rushing + Receiving yard Game: 1 point, 200+ Combined Rushing + Receiving Game: 3 points, 25 Pass Completions: 1 point, 20+ Carries 1 point.
---------If Interested, drop your email below and we will be in correspondence. Only have 6 spots left, first come first serve. Thank you and have a wonderful day.